InterActive Lazy Rivers
While the lazy river was initially designed for a casual, enjoyable float—we all know how “expected” they typically turn out to be. But with the power of InterActive play, we can turn your lazy river into quite an adventure. Transform this once-was “peaceful” getaway into a water attraction like no other, featuring sensors, activators, and six zones of water play fun!
Six Zones of Fun!
Let the water wars begin!
This competitive zone contains Thump Pumps with depth charges, Activation Trellises, Explosive Crates, and Barrels! The Thump Pumps trigger depth charges in the river’s floor, and the Activation Trellises explode a Crate or Barrel to drench the person at the Thump Pumps!
Not Your Average Float
This zone is quite the journey, containing two Blaster Trellises with two activation devices each. The activation devices set off the blaster above the river rider. Because this zone is located on a straightaway section of the float, patrons can see if the blasters hit their mark!
This zone contains an Activation Trellis, a Pour Over, a Cannon, and a Water Bender! The Water Bender is pointed toward the Pour Over to pre-emptively strike other park patrons. The Cannon is pointed downriver and is directed to keep the water spray targeting riders in the lazy river.
Ready, Set – Activate!
This water war zone contains a Single Down Jet Trellis, a Dual Down Jet Trellis, a Fanatic, a Pop Top, and a Whitewash. Patrons on the bank of the river can activate the features built into the trellises by starting one of our InterActives or tugging on a pull rope. However, by doing so, they put themselves within range of the ensuing water spray! The down jet attachments on the Trellises are color coded to the InterActives they control.
ReADY, SET – AIM!
This zone contains a Shooting Gallery and three Beanstalk Blasters with a built-in self-drenching feature. By shooting the targets in the gallery correctly through different game modes, a player activates fountains that spray water into the river! This zone has two game modes; a patron can play by themselves or against an opponent.
There is a gutter fall feature built into the side of the bridge on the downstream side. This creates a steady waterfall that is always on and not controlled by waterpark patrons. The waterfall is not wide enough to span the entire river, so park patrons can choose to go through it or not by maneuvering where they are on the river.
The Power of Play
What was once calm is now playful! Get in on the fun with an InterActive Lazy River experience!